She makes a deal with the evil sea witch, Ursula, which gives her a chance to experience life on land but ultimately places her life – and her father’s crown – in jeopardy. The youngest of King Triton’s daughters and the most defiant, Ariel longs to find out more about the world beyond the sea and, while visiting the surface, falls for the dashing Prince Eric. While mermaids are forbidden to interact with humans, Ariel must follow her heart. “The Little Mermaid” is the beloved story of Ariel, a beautiful and spirited young mermaid with a thirst for adventure. Pull the switch and walk toward the left, keep moving, and you'll reach the end of this level. In the next area, use the Wizard to pull the pipe out from beneath the first cauldron, and flip it over to kill the Boil. Now place a plank across the gap and drop onto it immediately, then jump instantly because it will break apart very quickly. Move immediately to the right to avoid being dropped again. Move the portal all the way to the left, drop in, and you'll appear up top. In the next section you'll face some Spiders, and a pit as well. Drop into the portal and use the momentum to reach the swinging platform. Place a bridge made of crates and a plank on the edge of the next platform as far out as you can without it being hit by the dropping crates, then leap across. Jump to the floating platforms here, leap to the switch, and pull it to keep moving. Ride the wheel back and forth to get it to move, then jump across to keep it moving toward the right. Avoid getting hit by the projectiles on this next platform, and drop the big crate down. There are Spiders here, so watch out for them, then jump over the next pit. Move the portal so the oncoming projectiles go through it and hit the switch, then build a bridge across the pit to get over it. Jump all the way left, then back again, and jump as soon as they're starting to come back up. Traversing up the platforms ahead is all a matter of timing. Move through this passage, read the book to learn more about the background story of the Kingdom's perill, and jump into the portal to get to the next section. Use the portals here to reach the experience orbs, then move the crate onto the platform to open up the hatch. Drop down, kill the Salamanders, and reach the very bottom where you will dismantle multiple pipes in order to prevent the Salamanders from leaving the cauldrons, then proceed toward the right. Take the bubble up toward the next level, killing a Spider on the way there. Build a windpipe up to follow it through to reach the next area. Use this crate to break the shelf that a pipe is resting on toward the bottom left of this section, then move the portal to right below the pipe on the bottom right and shoot an arrow into it from the other portal to break the shelf and get the other pipe. In the next section, drop down and conjure a small crate. Jump up and over the boulders and move toward the stairs, you'll confront a Spider on your way up them, kill it. Keep the Knight's shield up and it'll be easy to get past them. This next section has two wheels of fire. Pull the lever to open the door and move along to the next section. You'll have to kill another Spider if you choose to drop down. Leap down when the last one is starting to come back up again and skip the first one altogether. Keep an eye on these platforms, as the first and last ones drop at their own will. Prepare to jump fast as the platforms ahead will drop. Stack some crates to reach the next level, then jump off, following the path of experience orbs. Change to the Knight once you make it across and kill the Spiders, then go up and back toward the left. You'll take some damage, but not enough to kill any of your characters. Instead, place a plank across the fire and run straight across. Enter the door and proceed to the next section.ĭon't remove the pipe beneath you, or Salamanders will start crawling out of the cauldron and attack you. The barrel on the rolling platform should now be on the second button. Push it to the right so the crate presses the button. Place a crate on the first switch you see, then place a second one up on the platform. The easiest way to get through the next section is by placing two crates ontop of eachother in a stack and laying two planks across them. Break through the barrier and move into the building. Below is a table which shows the total amount of level experience, monster experience, and secrets that can be found in this level.Ĭonjure a couple of the Wizard's crates as well as a plank to create a bridge halfway across the burning chasm, then jump up and hit the switch.
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